Tools

Versioning

Git Push

Work has started. Local changes were made. Changes history needs to be saved and pushed to a remote repository.Congrats. You’re versioning now. This is where you make the switch between what’s saved and what you just did. This is also where you usually break things.

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Tools

Version control

Failing Faster involves failing. Breaking things along the way. Then doing some damage control. Or at least Version Control. Free or cheap Backup code & assets Work offline Easy to use Console and GUI Git / Git LFS / SourceTree / Bitbucket Now you can break everything. And turn back time. As if nothing ever happened.

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Tools

Game engine

A state of the art tool. Powerful enough to create a whole game. Used by professional game developers. Game engine, baby. Free or cheap Professional grade Lots of tutorials Active community Fast prototyping Easy to learn Unity I know what you’re thinking. Why not go with Unreal Engine 4? I get it. I’ve been there.

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Tools

Product Backlog

List everything about the game in one place. Prioritize each item. Define related tasks. Sounds like a Product Backlog. Free or cheap Easy to use Fast set up Great UX Lightweight = Trello If you are to do good work, you need to focus on what’s important. Because everything can be done. Just not at …

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